Turn-based creature collecting

Joseon Paldo

A war-torn Joseon rebuilt one spirit beast at a time

In development Web (desktop · mobile browser)
24 Regions
362 Spirit beasts
85 Beast skills
6 Classes
6 Races
This game is in development. We are improving stability and refining these games. Public play is closed until they are ready to reopen.

The setting

Walking a Joseon still scarred by war

The wounds of the Imjin War haven't healed. Villages lie in ruin, and things that are no longer human have crept into the mountains. Along that road you meet spirit beasts and seal them with talismans to travel together.

Combat is turn-based, and the Five Elements' cycle of creation and destruction weighs heavily on damage. Which beasts you bring already decides half the battle before it starts.

Spirit beasts of Joseon Paldo

Rules

No two beasts grow the same

In a collecting game, what matters most is whether the one you raised is truly special.

Birth-chart affinity

Every beast is born to one of the five elements, and how well it meshes with your birth chart changes its potential. Catch two of the same species and they grow into different creatures.

Talisman sealing

You do not win a beast by killing it — you seal it with a talisman. How much health it has left when you throw decides the odds.

The five elements

Wood, fire, earth, metal, and water each beget and beat one another. With the matchup on your side, the same skill hits far harder.

Five paths of evolution

Build training power and prepare elixirs and sacred sites. Higher evolutions also require a master’s teaching and territory trials. Raise each spirit by meeting the conditions for its next stage.

Spirit beasts

The first five you meet

The content catalog contains 373 spirits. Meet five early companions below; brackets show their innate element.

Spirit beast: Kkeoksoe
KkeoksoeEarth
Spirit beast: Eoksoe
EoksoeEarth
Spirit beast: Chambeom
ChambeomFire
Spirit beast: Byeolsol
ByeolsolMetal
Spirit beast: Dalnyang
DalnyangWater

Ancestry

What you were born with

Ancestry sets the stats you start with. If class is what you do, ancestry is what you were born as.

Yangban

Human of noble birth — the baseline ancestry, balanced. Descended from the scholar-officials of Hanyang.

Smallfolk

A small-bodied people — high speed and evasion, lower toughness. Descended from mountain natives.

Giantkin

Huge and powerful — high stamina and toughness, lower speed. Descended from the northern tribes.

Waterfolk

Raised by the water, descended from fishers — high spirit and wisdom, with an affinity for Water.

Tuskfolk

A mountain people with great tusks — high power and accuracy. Blood of hunters.

Outlander

A stranger from a distant land — high wisdom and spirit, lower toughness.

Class

Start as one of six

This is where what you fight with is decided.

Gunner

A hunter with a matchlock — long range, accuracy and critical hits.

Officer

A career soldier with a sabre — melee power and stamina.

Monk

An ascetic with a ringed staff — healing, spirit, and an affinity for Earth.

Constable

A police officer with rope and rod — sturdiness and debuffs.

Swordsman

A wandering swordsman with twin blades — speed and critical hits.

Taoist

A Taoist adept with talismans — five-element techniques and a deep spirit pool.

Travel together, grow further

Trading, duels and guilds

Meet other adventurers in shared towns, trade and duel. Guilds and co-op content give your trained team new goals.

Explore Paldo and evolve

Follow stories and quests across 60 regions. Seek masters and sacred sites, overcome territory trials and keep developing the spirits you collect.

Progress

Where it stands

  • Done Design locked

    Beasts, combat, balance, and the skill structure are settled on paper.

  • Done Building the content

    The content catalog has 60 regions, 373 spirits and 86 spirit skills, with talisman sealing and five-element matchups.

  • Done Web launch

    Playable right in the browser, with trading, duels, guild wars, and other players visible as they move around the same village.

  • Done Story and evolution

    Story quests and branching dialogue now run across all thirty towns, and evolution climbs to the divine beasts through three axes: sacred ground, masters, and domain trials.

  • Now Content and balance refinement

    The web game is available while spirit progression, co-op, competitive content and class balance continue to improve.